Terminal
- Platform:Unreal Engine
- Genre:Third-person Shooter
- Solo Project
Work in Progress. Project to learn UE5.
Aiming for all geometry to be built completely in-engine without utilizing outside software like Blender.
Log 1
Jumped into experimenting with UE5's built-in modeling tools and some blueprint-based tools through Lyra. Drew up a couple sections and then started mapping them out in low detail. Geo dimensions is partly based on Unreal documentation's recommendations and real world scale and ADA standards and whatever else.
Unsure if this is a project I want to finish completely. I jumped into the Unreal Editor with a very vague idea just for the sake of trying to migrate my level editor experience into an industry-standard engine so I'm learning stuff as I go. So far I've utilized the modeling tools, Lyra's procedural BP tools, Spline-based mesh generation for curved roads, material related stuff and basic things like transforms. Not much scripting as of yet for what you would consider a proper level.
Next couple things to focus on would be adjoining the underground subway's maintenance section to the building's basement above. There are three conventional lanes to the map however two of them, being outdoors and part of the same-ish area, would require a bit of in-world lore problem solving to think of an excuse to separate them with geometry that can obstruct line of sight between the two.
Past that, this map would still require a good amount of stuff to be considered a finished blockout as it only contains one spawn area and its connections to what would be considered the middle of the map.
Gallery
Scripting
N/A