LEVEL DESIGN // STATION 58

Level Design / Tower Unite / Station 58

Station 58

Gameplay

Section 1, story setting

Section 2, finding objects

Section 3, cross-room interactions

Section 3, the control room

Section 4, the laboratory

Section 5, the vent maze

Section 6, moment of respite

Section 7, the experimental room

Section X, the inbetween

Section X, the ending

Gallery

Level Design / Tower Unite / Station 58