Q3DM17: "The Longest Yard"
- Platform:Roblox Studio
- Genre:FPS
- Solo Project
Another remake I loved making a while back - as per most other projects which were never really intended to appear in a portfolio it was made purely for fun. This was one of my first attempts at doing primitive shape-based mapping on Roblox Studio. Experimenting with math calcs, union operations and setting up texture coordinates using the original textures from Quake. I also learned to use a couple of plugin toolsets to facilitate my time since Roblox Studio lacked vertex snapping features and the likes. As stated, everything apart from the teleporters are made of primitives, while the textures are the originals.