LEVEL DESIGN // DEATHRUN

Level Design / Halo Infinite / DEATHRUN

DEATHRUN

Gameplay

Gallery

Scripting

As of now, every single trap is fully functional (24) and fully scripted with both visual and function. Node-based script brains handle all of it, plus extended game settings, player traits and game logic such as scoring, win conditions etc. The following picture give an idea of the structure for a script, there's a whole lot more happening under the hood with script brains scattered around at nearly every trap.

Level Design / Halo Infinite / DEATHRUN